Battlefied 1942 1.2 Patch Released

EA announced the latest patch for Battlefield 1942. They addressed a lot of issues, including a few of the cheats. The bad news is they only addressed the cheats that made the game too difficult to play. They failed to address the two biggest cheats. I hope they get something out soon, because I find myself questioning when someone kills me from half way across the map or if they seem to reload too fast. IMHO, this could ruin a great game.

After weeks of steadily growing anticipation, DICE and EA
are proud to present the North American version of the Battlefield 1942 1.2
patch (a European version is currently in the works). While theres a more
detailed list of the fixes and tweaks below, we wanted to highlight some of
1.2s features including a new file structure for mods and expansion packs,
improved AI response, and better support for NVIDIA cards.

Wed also like to thank the hordes of players who suggested other enhancements,
tweaks, and fixes theyd like to see. Rather than ignore those suggestions, we
chose to include as many of those suggestions as we could in the 1.2 patch.
Weve been thoroughly testing the patch and feel that youll truly find that
this patch will only make your Battlefield 1942 experiences better. So from all
of us at DICE/EA, enjoy your holiday weekend with Grandma’s pumpkin pie and a
healthy dose of Battlefield 1942!

Download the 21.8 MB patch from these sites:

NETWORK/SERVER FIXES

  • Low close combat hit accuracy
    due to network lag is much improved.

  • Some Server CPU usage
    optimizations: Multiple server instances should perform better.

  • Fixed currently connected
    players being dropped at map switch in favor of new connections.

  • Remote Console application is
    now fixed.

  • Release of bound sockets
    works correctly.

  • Bug causing missing spawn
    points and Gray flags that do not change is fixed.

  • Bug causing soldier animation
    states to be dropped is fixed.

  • Reconnection problems fixed.

  • The ASEHost.dll “Failed
    to execute ASEQuery_init()” error is fixed.

  • No longer need to reissue the
    admin.enableRemoteConsole and enableRemoteAdmin commands every time the
    server restarts.

  • Bug in Standalone Server
    causing “Corrupted Data” error when hosting CTF on Bocage is
    fixed.

  • Added hit detection feedback:
    Client crosshairs blink with a small dot in the crosshair and additional
    cross

  • lines when the server
    registers a successful hit.

  • Dedicated server settings are
    saved properly. (Note: if Friendly Fire checkbox is turned off, the next
    time the dedicated server is started the check box will be checked, but
    the percentages will all be at 0%)

  • Remote Admin (admin connected
    to server as a player) does not have to authorize every time a new map
    starts anymore.

CLIENT FIXES

  • Totally new file structure
  • Ensures easy
    implementation of mods and expansion packs.

  • There is a bf1942.pid
    file that includes the process id for the battlefield game running.

  • Gameplay Tweaks
  • Jeeps more sensitive
    to shells (one shot equals one kill).

  • Increased B17 rate of
    fire for better carpet bombing.

  • Grenade damage versus
    tanks is 40% less powerful.

  • AA Gun Damage vs
    Infantry is increased (1 shot equals 1 kill in torso/head). Also removed
    splash damage versus infantry.

  • Slightly increased
    knife damage distance.

  • Slightly decreased
    deviation when walking and shooting with side arms.

  • Increased damage for
    Machine Gun 42 and browning versus infantry.

  • Increased damage for
    Plane Machine Guns versus other planes.

  • Tiger tank health
    increased by 25%.

  • Fixed M10 being
    treated as a jeep for splash damage.

  • Slightly increased
    damage for MP40, MP18 and Thompson versus infantry.

  • Cheats Removed
  • “Long View
    Distance” cheat fixed.

  • “Wireframe”
    cheat fixed.

  • “Turning Off
    Fog” cheat fixed.

  • Sound improvements and
    optimizations
  • Irregular looping
    sounds and/or loss of sounds bug has been fixed.

  • Redundant sound state
    changes removed.

  • Memory usage optimizations.

  • Physics engine improvements

  • Mine placed on jeep
    causing jeep to sink through ground no longer possible.
  • AI optimization
  • Bots do not jump in
    and out of vehicles anymore.

  • Bots have improved
    mobility and behavior while sitting in tanks: close range enemies now
    make the AI drive further away and fire from distance instead of just
    hopelessly circling around the enemy.

  • Several small tweaks
    and improvements for bot control

  • Major improvements to
    artillery.

  • Improved path
    selection (less prone to go on rough terrain).

  • Major improvement of
    the fire behavior.

  • Fixed bug in SAIs
    bot ordering update.

  • Fixed AI handgun
    sound effect.

  • AI will not favor
    planes on a runway which is blocked by other vehicles.

  • Decreased AI view
    distance.

  • Several tweaks of
    .con files for more accurate description of the game elements.

  • Menu
  • New Button
    ”Custom Game” lets the player play a custom made mod game or
    Expansion Pack games.

  • Server browser
    ”Backfire” setting displays properly in server details window.

  • The in-game console
    stays in front of game text and is less transparent for improved
    visibility.

  • Improved In-game
    server browser filters.

  • TAB button works so
    players can see their own score even if they didnt make the top 3.

  • The Minimap arrow
    yellow flash lasts longer when a teammate uses a voice or radio command.

  • Dedicated Server menu
    has an added function called “Automatic Restart”. When checked
    the server will automatically restart if it crashes or is turned off any
    other way than pressing the stop server button.

  • Rendering Optimization
  • Billboard trees for
    GeForce 3-4.

  • Hardware shadows on
    all cards (GeForce 1-4).

  • Hardware skinning on
    animated meshes (wheels, flags, soldiers) (GeForce 3+ and hw
    vertexshaders cards).

  • New option to put
    into videoDefault.con (if wanted)

renderer.forceSwSkinning 1

(default is 0 = use hardware if available.)

  • Tri-stripping
    (optimizing meshes to improve FPS).

  • GeForce4 MX support
    fix that eliminates desktop crashes occurring on some computers.