Neverwinter Nights Patch

Bioware announced another patch for Neverwinter Nights. This one addresses a lot of player concerns, including code optimization for modem users. English Patch version 1.23 Available

Fixes new to this patch:

(complete list of previous fixes here)

Neverwinter Nights Game

  • We have removed SecureROM disk checking.

  • Optimized some multiplayer code for modem/high-ping users.

  • Added new Toolset Wizards. See below for details.

  • Improved overall game stability.

  • Added the option “Supress Base Servervault” to prevent listing characters in the root of a Server Vault:

    nwplayer.ini

    Suppress Base Servervault=0

    Set this to 1 if you dont want your clients seeing character files from the root of the Server Vault.

  • Added code to handle bad save game data properly.

  • Invalid Character bug in Server Vault is fixed.

  • More DM Client fixes for possesion, factions, and crashes.

  • “dm_spawnitem” command readded to the game

  • Added a swearfilter to the multiplayer chat area.

  • Fixed an issue with scripting a door or placeable to lock itself.

  • Fixed the GetFacing() command in NWscript to return the correct value.

  • Fixed creature bumping through walls/doors.

  • Fixed a problem where DMs couldnt GoTo a new area if a large part of the center of the new area was elevated, or didnt have a walkmesh by increasing the search radius.

  • Fixed a bug causing new characters to enter the game with an empty quickbar rather than a default set.

  • Cleaned up and fixed several quick bar issues, including text overlapping and replacing problems.

  • Fixed a bug with Armor Class specific bonuses versus alignment not always working.

  • Added an /ignore command to the multiplayer chat area:

    /ignore

    /unignore

    Since chat names can change at each session, the ignore list is not saved.

  • Fixed the adjust alignment feedback messages for the neutral range.

  • Fixed a bug with weapon damage display on the character sheet with variable bonuses and power attack.

  • Added scripting access functions for stealth/detect mode.

    *// Returns the stealth mode of the specified creature.

    // - oCreature

    // * Returns a constant STEALTH_MODE_**

    int GetStealthMode(object oCreature);

    *// Returns the detection mode of the specified creature.

    // - oCreature

    // * Returns a constant DETECT_MODE_**

    int GetDetectMode(object oCreature);

    • Fixed crash bug where a trap set fails critically and sets off the trap.

    • Fixed an unhilighting bug in the DM chooser that was causing the DM Client to crash randomly on some GoTos that involved an area transition.

    • We no longer allow the DM to attempt to possess corpses.

    • Fixed server crash when trying to possess a creature that is transitioning into Limbo.

    • Added module/game version checking for future game content patches.

Neverwinter Nights Aurora Toolset

  • Added a Popup Text “wizard” dialog, accessible from the right-click menu for Placeable Objects.

  • Added a Store Setup Wizard, accessible from the right-click menu for Creatures, Doors, and Placeable Objects.

  • When loading Creature appearances, the Toolset now uses the Label column in appearances.2da if there is no StrRef.

  • Fixed a bug where references to deleted scripts were not being removed from Conversation files.

  • Added Shift-Del keyboard shortcut for cutting text to the clipboard in the Toolset script editor.

  • Fixed a bug where references to deleted scripts were not being removed from placeable objects and doors under certain circumstances.

  • Added module/game version checking for future game content patches.

Get the full patch here or use the ingame patch feature as recommended by Bioware.