Neverwinter Nights Patch
Bioware announced another patch for Neverwinter Nights. This one addresses a lot of player concerns, including code optimization for modem users. English Patch version 1.23 Available
Fixes new to this patch:
(complete list of previous fixes here)
Neverwinter Nights Game
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We have removed SecureROM disk checking.
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Optimized some multiplayer code for modem/high-ping users.
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Added new Toolset Wizards. See below for details.
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Improved overall game stability.
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Added the option “Supress Base Servervault” to prevent listing characters in the root of a Server Vault:
nwplayer.ini
Suppress Base Servervault=0
Set this to 1 if you dont want your clients seeing character files from the root of the Server Vault.
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Added code to handle bad save game data properly.
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Invalid Character bug in Server Vault is fixed.
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More DM Client fixes for possesion, factions, and crashes.
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“dm_spawnitem” command readded to the game
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Added a swearfilter to the multiplayer chat area.
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Fixed an issue with scripting a door or placeable to lock itself.
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Fixed the GetFacing() command in NWscript to return the correct value.
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Fixed creature bumping through walls/doors.
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Fixed a problem where DMs couldnt GoTo a new area if a large part of the center of the new area was elevated, or didnt have a walkmesh by increasing the search radius.
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Fixed a bug causing new characters to enter the game with an empty quickbar rather than a default set.
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Cleaned up and fixed several quick bar issues, including text overlapping and replacing problems.
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Fixed a bug with Armor Class specific bonuses versus alignment not always working.
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Added an /ignore command to the multiplayer chat area:
/ignore
/unignore
Since chat names can change at each session, the ignore list is not saved.
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Fixed the adjust alignment feedback messages for the neutral range.
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Fixed a bug with weapon damage display on the character sheet with variable bonuses and power attack.
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Added scripting access functions for stealth/detect mode.
*// Returns the stealth mode of the specified creature.
// - oCreature
// * Returns a constant STEALTH_MODE_**
int GetStealthMode(object oCreature);
*// Returns the detection mode of the specified creature.
// - oCreature
// * Returns a constant DETECT_MODE_**
int GetDetectMode(object oCreature);
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Fixed crash bug where a trap set fails critically and sets off the trap.
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Fixed an unhilighting bug in the DM chooser that was causing the DM Client to crash randomly on some GoTos that involved an area transition.
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We no longer allow the DM to attempt to possess corpses.
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Fixed server crash when trying to possess a creature that is transitioning into Limbo.
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Added module/game version checking for future game content patches.
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Neverwinter Nights Aurora Toolset
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Added a Popup Text “wizard” dialog, accessible from the right-click menu for Placeable Objects.
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Added a Store Setup Wizard, accessible from the right-click menu for Creatures, Doors, and Placeable Objects.
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When loading Creature appearances, the Toolset now uses the Label column in appearances.2da if there is no StrRef.
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Fixed a bug where references to deleted scripts were not being removed from Conversation files.
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Added Shift-Del keyboard shortcut for cutting text to the clipboard in the Toolset script editor.
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Fixed a bug where references to deleted scripts were not being removed from placeable objects and doors under certain circumstances.
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Added module/game version checking for future game content patches.
Get the full patch here or use the ingame patch feature as recommended by Bioware.